The start of the screen, gamers were able to read:
Disturbing Content Notice
Some players may find one of the missions
disturbing or offensive. Would you like to have
the option to skip this mission?
[You will not be penalized in terms of Achievement or game completion]
The options given the player were these:
Yes, ask me later
No, I will not be offended
Creator of the scene that allowed for the killing of innocent civilians was Walt Williams; he said: “The thing that got me the most was that you could opt out of playing it. And that struck me as saying, “We wanted to do something that would cause controversy, but it’s actually not necesary to the game, which is why you don’t have to play it.”
This was written by a guy named Philip Patterson; out of Oklahoma Christian University.
This is my summary of his issues involving this subject, but first to highlight the writings first. I agree that the video games are getting intense, they have all been intense. I remember growing up playing games like Starcraft or Warcraft, where you are an alien race, or advanced human race that fight. The whole first person shooter games, they have gone too far. Especially now that you can play in virtual reality and have a real feeling weapon. That is how the United States Military specifically the Marine Corps train for real war. Granted you do live fire training, which is different than video games for sure, you still get video game conditioning. It just helps desensitize the human mind to the constant killing.
A description according to a reviewer for the gaming website kataku.com
Bullets unload on an unsuspecting crowd, and the body count quickly begins to rise. Most players, thinking they needed to play along, probably decoded tp start shooting – at the time, I did. But the game never forces you do anything, and it’s entirely up to the player whether a single shot is fired from their gun. Dozens of people will die, regardless of what you decide to do, but active participation is left to the player.
This shouldn’t even be an option for a game.
The Book; On Killing: The Psychological Cost of Learning to Kill in War and Society is a good book about the impact killing in war has, and for those who serve in the Blue protecting our six here within our own shores. The Law Enforcement Officers of this Nation risk their lives everyday for a job just like the military. It is just a job, this book helps, I also liked this one; On Combat, The Psychology and Physiology of Deadly Conflict in War and in Peace Which kind of goes over the impact that killing is going to have on you at the time, and when you get back and learn to digest what you have done.
I would hope to never hurt anyone ever again, especially after war. Which makes me glad that men and women are able to defend my life today. Yes I am the one person who personally believes the police and LEO’s of this Nation are out to protect me. If I was a criminal I would think otherwise. But I obey the laws.
One of the head game designers Mohammad Alavi said in an interview telling Matthew Burns three years after the game released;
“In the sea of endless bullets you fire off at countless enemies without a moment’s hesitation or afterthought, the fact that I got the player to hesitate even for a split second and actually consider his actions before he pulled that trigger – that makes me feel very accomplished.”
Should FPS games be regulated? YES 100% how? we would do this is by making them like an R rated movie, have to be 17. At 17 you can join the military and go kill people in real life, so you should be able to decide at that moment whether or not you want to do it in a video game. If you make the decision to kill a bunch of innocent civilians, then yeah that might be related to mass shootings. I don’t play those games minus the aliens, I have a hard time playing zombies. After seeing how it effected my kids, and yeah I think that even Fortnight is a game that needs to be regulated. I think we should stop allowing for video games that kill innocent civilians.
Should the killing of innocent bystanders be banned in FPS games? I would have to just restate the first statement I made, “I think we should stop allowing for video games that kill innocent civilians.”
The game was modified in Japan and Germany and banned in Russia. Critique the actions of these countries in their actions toward this game.
I am only familiar with how the government of these countries is structured, not how it is to be there. I would say that it is an indication that maybe it should never have been created.
What does the decision by the developers to make the segment optional say to you? That they were looking for a justification as to why it is not a negative or bad thing after the fact, by creating a loophole in their wording.
Critique the claim of Breivik above. Is it credible to you? The claim has not been verified so I am not sure I would trust anything someone who has been diagnosed as a paranoid schizophrenic would say.
Does it have any bearing on whether FPS games should be regulated? No.
Critique the remarks of Williams above. He allowed the killing of civilians in his while criticizing the violence of MW2. Do you see a difference in the two games? Honestly, killing is killing but allowing for the killing of just random innocent civilians crosses a moral thresh hold and we should reevaluate how we view first person shooting games in general, regardless of if they influence people, they give someone capable the ability to live out their fantasy regardless. It is immoral.
Violence has long been a part of art and entertainment. What standards, if any, should we place on the artist in terms of how much violence we wish to see in our art? The burden should be placed on the viewer and how much they want to see. We should limit that which is available to children, just like we have rules for when we can drive, buy a gun, go to a bar, vote in an election or join the military. You have to be 21 to buy cigarettes here in Utah. If they can restrict that, we should restrict everything.
Do you place any credibility in the research that indicates that violence in games, on the television and movie screens, etc., desensitize the audience and make us more tolerate of violence in real life? I served in war, and I have trained to harness the true natures of human violence. To master my mind to the emotions that come with knowing what you are doing is going to cost the life of another, or if you hesitate it could cost the life of one of your friends, a brother. I fought as a squad leader in war, I commanded Marines to fire when given orders to fire upon targets. I have even had to make the decision that what I was observing was terrorist activity and made the judgment call to call in ordinance on them. I can see how the media industry can make us more tolerant to violence, it makes us more willing to ignore wrong doings when we see it. That seems certain. I think most problems start at the home life and what is allowed in the mind of the younger generations.